The B button also serves as the activation button for "Context Zones". The A button also activates a "helicoptery tail" move in mid-jump that fans of Donkey Kong 64 will remember. The control stick covers directional movement, the A button jumps, the B button attacks, the Z button crouches and the C buttons control the point of view. Gameplay, Controls, InterfaceĬonker's BFD has a fairly standard interface and point of view. Still, it is a great game with a lot going for it. Death is every bit as bloody as in Quake, the use of vomit and bodily waste makes Boogerman look tame, and the language goes well beyond the bleeps of South Park. Rareware went right up to the edge of good taste and took several good, long steps past it. The game is loaded with cut-scenes, many of which are several minutes long, and includes spoofs of such movies as Conan the Destroyer, Bram Stoker's Dracula, and Saving Private Ryan.Ĭonker's BFD is also disgusting. ![]() ![]() ![]() ![]() Fortunately, the designers included cut-scenes to help keep you up to speed. Without an overarching theme, I was occasionally at a loss for what to do next.
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